Package | away3d.animators.nodes |
Class | public class ParticleSegmentedColorNode |
Inheritance | ParticleSegmentedColorNode ![]() ![]() ![]() ![]() |
Method | Defined By | ||
---|---|---|---|
ParticleSegmentedColorNode(usesMultiplier:Boolean, usesOffset:Boolean, numSegmentPoint:int, startColor:ColorTransform, endColor:ColorTransform, segmentPoints:Vector.<ColorSegmentPoint>) | ParticleSegmentedColorNode | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
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Returns the AGAL code of the particle animation node for use in the fragment shader. | ParticleNodeBase | |
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Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required. | ParticleNodeBase | |
[override]
Returns the AGAL code of the particle animation node for use in the vertex shader. | ParticleSegmentedColorNode | ||
![]() | getParticleNodeName(particleNodeClass:Object, particleNodeMode:uint):String [static]
| ParticleNodeBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
ParticleSegmentedColorNode | () | Constructor |
public function ParticleSegmentedColorNode(usesMultiplier:Boolean, usesOffset:Boolean, numSegmentPoint:int, startColor:ColorTransform, endColor:ColorTransform, segmentPoints:Vector.<ColorSegmentPoint>)
usesMultiplier:Boolean | |
usesOffset:Boolean | |
numSegmentPoint:int | |
startColor:ColorTransform | |
endColor:ColorTransform | |
segmentPoints:Vector.<ColorSegmentPoint> |
getAGALVertexCode | () | method |
override public function getAGALVertexCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String
Returns the AGAL code of the particle animation node for use in the vertex shader.
Parameters
pass:MaterialPassBase | |
animationRegisterCache:AnimationRegisterCache |
String |
processAnimationSetting | () | method |
override arcane function processAnimationSetting(particleAnimationSet:ParticleAnimationSet):void
Called internally by the particle animation set when determining the requirements of the particle animation node AGAL.
Parameters
particleAnimationSet:ParticleAnimationSet |