Full Metal Soccer v1.0
Copyright 2008 QuantiCode

Release Notes

Full Metal Soccer is a purely multiplayer-oriented game, and does not feature a single-player part. When you host a game, your local server will try to contact our game master server and publicly list your game.

Log files and configuration files can be found here:

VISTA: C:\Users\(Username)\AppData\Roaming\Quanticode\Full Metal Soccer
Win XP:C:\Document and Settings\(Username)\Application Data\Quanticode\Full Metal Soccer
Linux ~/.config/Quanticode/Full Metal Soccer

If your desired monitor resolution is not listed in the options menu, you can change the resolution directly in config.xml.

Don't try to run Full Metal Soccer on a dual-monitor setup with 3d-acceleration enabled for both displays, or you will experience choppy motion.

System requirements

2.0 GHz CPU, 512 MB RAM
128 MB graphics accelerator
Internet access

Full Metal Soccer requires OpenGL 2.0 to run. Please download and install the latest driver for your graphics card if you run into any trouble playing the game.

Game Help

First steps
Game description
Tanks and Equipment
Default Controls
Contact

First steps (up)

After installing and starting the game the a login screen appears. If you are playing Full Metal Soccer for the first time you will have to create an account, therefore click on the "Create Account" button that will lead you to our website (Account creation) follow the steps to create a Full Metal Soccer account.

Authorization:

After creating and activating your account, you will be able to login at the authorization screen. Provide your username and password and click on "Connect". After a successful authentication your are brought to the Main Menu described below. If the authorization fails an error message with an appropriate reason will be displayed.

Main Menu:

Game description (up)

General

Full Metal Soccer is a fast-paced multiplayer game in which two tank soccer teams battle each other. The game is set inside a futuristic arena in the distant future. Each player controls his own tank from first-person-perspective and tries to achieve the primary target of every soccer game: shoot more goals than the opposing team. The player has some special weapons and skills at hand that help him to control the ball and fight his opponents.

Rules

There are two teams fighting each other inside an arena. Whoever scores more goals within the given time wins the game. If both teams score an equal amount of goals the round is a draw. There is no penalty kick, offside or punishment for fouls, Full Metal Soccer is a rough sport! If you ram or shoot your opponent to pieces, it will just buy you a small amount of time until your enemy respawns.

After a goal is scored the game continues as normal. The ball is re-dropped into the center of the playing field after a few seconds, so take care to move into position in time.

Tanks and Equipment (up)

Each player controls a six-wheeled APC-style tank which has a turret that can be rotated independently from the tank body. In the following sections each weapon and special skill of the tank will be discussed in detail to explain the possibilites that each player has to lead his team to victory on the battleground.

Main Cannon

The Cannon mounted on the turret shoots projectiles with a ballistic trajectory. These projectiles explode on impact and have different effects on ball and tank. If you hit the soccerball directly, the ball will move away from the point of impact physically correctly (like a billiard ball hit by the cue ball). If you do not hit the ball directly, the explosion of the projectile will still have a profound effect on the ball and catapult it away from the impact location.

If you hit another tank with your main cannon, two things happen: A small amount of damage is dealt to the tank (it is possible to destroy a tank with the main cannon). In addition, a moving tank is slowed down. These two features should not be underestimated and the skillful Full Metal Soccer player will use it to his advantage.

Tractor beam

Additionally, there is a tractor beam mounted to the turret. This beam has no effect on other tanks but strongly affects the ball. If the soccerball is hit by the rays of the beam, it is dragged towards the tank. The tractor beam can be used in a wide range of situations, to either stop or accelerate the ball as the player sees fit.

Boost

The boost skill is nearly self explanatory. This skill can be used to move accross the arena very fast, intercept an opposing tank or to increase the damage done with the ram bucket. The boost has only a limited amount of energy which recharges slowly over time, so use it wisely!

Ram bucket

The ram bucket fulfills two major roles in Full Metal Soccer. First, it does heavy damage when ramming another tank with the claws of your bucket. Second, it helps you to better control the ball if you can manage to get it in between your claws. Practice a bit and you will be able to drive curves with the ball staying in front of your tank.

Body

Use the body of your tank to either stop or deflect the ball or to block an opponent to your tactical advantage, but always watch your health bar!

Default Controls (up)

W,S,A,D

Accelerate, brake and steer

Mouse movement

Turret control

Left mouse button

Fire main cannon

Right mouse button

Use tractor beam

Left shift

Boost

H

Show help screen

Space

Tank handbrake

J

Flip the tank (after getting stuck)

TAB

Show scoreboard

ESC

Return to main menu

Contact (up)

Should you experience any problems when running the Full Metal Soccer don't hesitate to contact us at support@quanticode.com. You can also post into our forum. Comments are always welcome!