ATOM DestinationExit = EXI_* spot in the destination location
where characters appear
INTEGER TimeFlags = integer defines in which of the four times of the day this exit
is available
example1: "15" = decimal representation of binary: 1111 (meaning: morning:YES,
afternoon:YES, evening:YES, night:YES)
example2: "3" = decimal representation of binary: 0011 (meaning: morning:NO, afternoon:NO,
evening:YES, night:YES)
REFERENCE Condition = CON_* condition
for the exit being open (you may lock exit storywise this way)
ATOM Arena = ARE_* arena
to load if probability returns TRUE
FLOAT ArenaProbability = float possibility of spawning arena
between two locations (0.0 - min,
100.0 - max)