BEGIN spell SPE_*
spell syntax is explained in "Game Mechanics - RPG standards.rtf"

ATOMS EffectMacro_0 = p f wear modulate s - Strength MAGIC
FLOAT EffectPower_0 = 30.000000
primary spell effect

ATOMS EffectMacro_1 = p f wear modulate t - StaminaGrow MAGIC
FLOAT EffectPower_1 = 30.000000
secondary spell effect (cast at higher proficiency)

FLOAT Threshold_1 = 150
how much proficiency in this spell is needed to cause both the primary and secondary effects (you can analogously define tertiary effects, and so on...)

ATOM Realm = lithurgic
ATOM Sphere = terran | lunar | solar
ATOM School = Disruption

INTEGER IsAggressive = 1
if "1", then this spell can be used in combat to affect other characters

FLOAT StaminaLimitBurn = 10
how much of stamina limit a spell will use when cast

ATOM STR_Desc = DSDSPE_*
link to a string object describing this spell

END



PROGRAMMING NOTES:

- bla.