BEGIN exit EXI_*

REFERENCE Destination = LOC_*
destination location

ATOM DestinationExit = EXI_*
spot in the destination location where characters appear

INTEGER TimeFlags = integer
defines in which of the four times of the day this exit is available
example1: "15" = decimal representation of binary: 1111 (meaning: morning:YES, afternoon:YES, evening:YES, night:YES)
example2: "3" = decimal representation of binary: 0011 (meaning: morning:NO, afternoon:NO, evening:YES, night:YES)

REFERENCE Condition = CON_*
condition for the exit being open (you may lock exit storywise this way)

ATOM Arena = ARE_*
arena to load if probability returns TRUE

FLOAT ArenaProbability = float
possibility of spawning arena between two locations (0.0 - min, 100.0 - max)

END



PROGRAMMING NOTES:

- bla.