BEGIN episode EPI_*

REFERENCES Characters = NPC_*
list of characters in the episode

REFERENCES Locations = LOC_*
list of locations in the episode

REFERENCES HomeLocations = LOC_*
location where player goes after losing combat

REFERENCES Events = EVE_*
list of events in this episode that are automatically executed based only on a condition (without a condition, they execute on entering an episode)

REFERENCES SideQuests = QUE_*
list of all quests (story, too) in this episode

INTEGER TimeLimit = integer

number of days available in this episode

INTEGER TimeBonus = integer
number of bonus days available in this episode

ATOM StartingExit = EXI_*

spot (EXIT) where player appears on entering this episode

INTEGER NoRestart = 0 | 1

if "1", you cannot restart this episode (used for Fog arenas in Mistmare)

END





PROGRAMMING NOTES:

- time available to the player in an episode is (bonus time not used in previous episodes + TimeLimit of current episode + TimeBonus of this episode)