USB and Game Devices let you control many RTGS3 parameters externally using specific kinds of USB devices connected to your system. Examples of possible devices are the mouse, keyboard or joystick.
Using the Mouse as a controller:
Turn on one of the Mouse Controllers by activating its checkbox.
Clicking a gear icon opens a window in which you can set up that Controller:
Interpolate = sets the amount of smoothing (interpolation) to be applied to the incoming mouse data before it is sent to the RTGS3 sliders.
Activation Key = displays the current activation key. Pressing and holding that key enables data from the mouse to be sent to the RTGS3 sliders. You can set this key by pressing the Listen... button.
Always On = when this check box is activated, data from the mouse is sent to the RTGS3 sliders continuously.
The AlphaNumeric Keyboard Generator lets you set different ways of controlling the RTGS3 sliders using your computer's keyboard:
'Type in' Buffer Position = when activated, typing letters on your computer keyboard sets the Buffer Position slider.
Each keypress generates one grain = when activated, each keypress will cause RTGS3 to generate a single grain (similar to clicking the Generate a Grain button).
MIDIkeys = when activated, typing letters on your computer keyboard sets the Transposition Pitch Grid (only works when Transposition is set to Pitched mode).
Digits Recall Presets = when activated, typing numbers on your computer keyboard recalls presets stored in the Presets section of the main interface window.
<cr> Toggles Grains On/Off = when activated, pressing the carriage return key switches on or off the Grains check box in the main window.
<spacebar> Generates One Grain = when activated, pressing the space bar causes RTGS3 to generate a single grain (similar to clicking the Generate a Grain button).
[up and down arrows] Set Master Gain Fader = when activated, pressing the up and down arrows adjusts the Master Gain Fader in the main window.
[left and right arrows] Set Grain Envelope = when activated, pressing the left and right arrows adjusts the horizontal position of the 2D slider for the Grain Envelope in the Grains section of the main window.
[ and ] Set the Autoscrub Loop In and Out Points = when activated, hold down the [ or ] key while clicking on the waveform in the Buffer Window to set the autoplay loop in and out points automatically.
The Game Controller lets you assign various kinds of USB devices as controllers for the RTGS3 sliders. Because of the wide variety of devices and driver software available, some devices may not work with RTGS3.
Turn on the Game Controller by activating its checkbox.
Clicking a gear icon opens the Game Controller Setup window:
"Query..." button = clicking this button opens a window where you can find the ID numbers for the USB device currently selected in the "Device" menu.
"Device" menu = sets which USB device to use as a Game controller. If your game device doesn't show up in this menu you might have to install the latest drivers for it, or otherwise it may not be compatible with RTGS3.
Game[N] ID = sets the ID number of a button, dial, slider or joystick axis on your game device which is to be sent to the RTGS3 sliders. Use the "Query..." button to determine your device's range of ID numbers.
"Calibrate" buttons = here you can set the range of values sent by the game device. While holding a control at its lowest position, click the "Set Min." button, then hold that control at its highest position and click the "Set Max." button. The full range of values available to RTGS3 should now be displayed at the "Val:" indicator.
Interpolate = sets the amount of smoothing (interpolation) to be applied to the incoming data before it is sent to the RTGS3 sliders.