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Copyright
and Contact |
Scudden Death is copyright © Bjørn Berggren / Domenic Team 2000-2002.
Scudden Death is released as FREEWARE. That means it may be distributed freely on
non-commercial basis only.
You play Scudden Death at your own risk. Domenic Team does not take any responsibility for
damages that may result from the use of Scudden Death.
Most of the sounds in the game are from http://www.littlemusicclub.com.
Please visit the Scudden Death Homepage at http://scuddendeath.cjb.net
for updates and level packs. The author of Scudden Death, Bjørn Berggren, can be
contacted at bb2234@yahoo.no.
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Requirements |
Windows 95 or 98.
6 MB of hard drive space.
DirectX 6.0 or better.
Recommended specifications:
2 MB 2D video memory.
A Pentium 200 MHz processor.
A joypad/joystick in addition to the keyboard. (This is a two player game, and two players
using the keyboard at once may be a problem, as many keyboards does not support holding
down more than 3-4 keys at once.)
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Game
Background |
It all started when we in Domenic Team where programming in Amos on the Amiga 500. We
started making this split screen war game, but we never got to finish it. So a few years
later we started making it in Assembler on the PC instead.
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Game
Basics |
Scudden Death is a two player split screen war game in 2D. Two players fight wars against
each other on a battle field in real-time, using different units, like planes, choppers,
cars and turrets.
The game has got many levels for you to play on, and you can also make your own, or add
levels made by others.
Each war is divided into battles. Destroy your opponents Head Quarter to win a battle, and
win two battles to win a war. If both players are unable to destroy their opponent's Head
Quarter, press F9, and end the battle with a dogfight.
You earn money each time you kill one of your opponent's units. This money can be used to
buy units and ammo in the shop between wars.
Each player selects a team before they go to war. Statistics like wars won, wars lost,
money, kills, etc. will be saved with the teams.
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Starting a
Battle |
The screen is split horizontally while in the battle field. Player 1 plays on the top, and
starts on the left side of the battle field. Player 2 plays on the bottom, and starts on
the right side.
At the start of each battle, both players have to deploy units onto the battle field. A
list of units you may deploy will appear. Both players must deploy their Head Quarter to
be able to start fighting. You can only deploy ground units at the start of each battle,
but planes and choppers can be inserted during a battle. Read the unit section to find out
how to deploy planes and choppers.
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Fighting a
Battle |

The Unit List shows your own units
in green, and enemy units (your opponent's units) in red. Enemy units will show up in this
list if they are visible on your radar. To be visible on radar, enemy units must be within
radar range of one or more of your own units. The unit in a brighter green in the list is
the one you have currently selected and are controlling. The unit in a brighter red is the
enemy unit you are targeting.
The Friend/Enemy Box can be toggled between green and red with the
"Team Toggler" key. When the box is green, you can use the "Prev Unit"
and "Next Unit" keys to change which of your own units you wish to control.
When the box is red, you can change which enemy unit you whish to target.
The "Missile Locking" key is used to turn
missile locking on/off. If missile locking is on, missiles you launch will guide
themselves to the enemy unit targeted. Missile locking is off when there is an X over the
Friend/Enemy Box.
The Armor Indicator shows how much
armor the unit you have selected has got left.
The Unit Rectangle Mode Indicator shows which mode the unit rectangles
are in. The unit rectangles are the rectangles around the units on the screen. You can
have rectangles around all the units, only enemy units, or your enemy target, or you can
turn them off. Use the "Unit Rectangle Mode" key to change the mode.
The Aim Indicator tells if the Unit Aim is on. If on, there will be a
white dot somewhere around the unit you are controlling, telling which angle the unit is
pointing.
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The
Units |
You can change the angle of most units with the "Left" and "Right"
keys, and fire with the "Fire" key. A few units have got additional controls
and/or are controlled differently.
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Unit name |
Description |
Head Quarter

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This is the unit you want to take best care of. You loose the battle if it gets killed.
When selected, press "Up" to insert a plane and "Down" to insert a
chopper.
Each player are only allowed to have 1 chopper and 1 plane out in the battle field at
once.
Armor: 6
Range: 30 (the radar range)
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Plane

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Steer it with "Left" and "Right".
Use "Fire" to launch missiles and "Down" to drop bombs.
Both the plane and chopper can be "landed" by flying to the edge of the battle
field on the side belonging to you.
Armor: 3
Range: 240
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Chopper

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Steer it with
"Up", "Down", "Left" and "Right". Use
"Fire" to launch missiles.
Armor: 4
Range: 300
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Dig Car

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Use it to dig holes in the ground.
All cars are driven left and right with "Up" and "Down".
Armor: 1
Range: 80
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Gun Car

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A car that
fires bullets.
Armor: 1
Range: 100
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Missile Car

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A car that launches missiles.
Armor: 1
Range: 120
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Bomb Car

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A car that
throws bombs.
Armor: 1
Range: 100
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Gun Turret

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A stationary turret that fires bullets.
When not selected, it will automatically fire at all enemy targets that are in range and
visible on your radar.
Armor: 5
Range: 160
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Missile Turret

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A stationary
turret that launches missiles.
When not selected, it will automatically fire at enemy choppers and planes, but when
firing manually, you can attack any enemy target.
Armor: 5
Range: 240
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Radar

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Spots enemy units. This unit have got the greatest radar range.
Armor: 2
Range: 600
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Game
Controls |
Player 1 Controls
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Up
Down
Left
Right
Fire
Team Toggler
Prev Unit
Next Unit
Missile Locking on/off
Unit Rectangles on/off
Full Unit Rectangles on/off
Target List on/off
Info Bar on/off
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Arrow Up
Arrow Down
Arrow Left
Arrow Right
L
O
I
K
M
F5
F6
F7
F8
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Player 2 Controls |
Up
Down
Left
Right
Fire
Team Toggler
Prev Unit
Next Unit
Missile Locking on/off
Unit Rectangles on/off
Full Unit Rectangles on/off
Target List on/off
Info Bar on/off
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R or Joy Up
F or Joy Down
D or Joy Left
G or Joy Right
S or Joy Btn 1
W or Joy Btn 2
Q or Joy Btn 3
A or Joy Btn 4
Z or Joy Btn 5
F1
F2
F3
F4
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Battle Controls |
End Battle With Dogfight
Pause Game
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F9
F12
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Creating
Your Own Levels |
The game levels are just plain bitmap files (.bmp), so you can make levels with Paint or
some other paint program. Put your levels in the "Levels" folder.
The levels must be in 640x480 resolution. The color depth can be from 2 colors to 16
million (24 bit) colors.
The magenta color is the transparent color. It is very important to use this color as the
sky, if not, it will be impossible to put units onto the level.
To make a description of your level, just create a text document containing your
description and put it in the "Levels" folder. The description file must have
the same name as your level. If your level is called "My Level.bmp", name your
description "My Level.txt". The level description is limited to 512 characters.
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Creating
Your Own Teams |
Go to the "Teams" folder and create a new and empty text document. Name the file
whatever you want your team to be called (e.g. "My Team.txt").
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